0.15 Changelog
Changelog 0.15
-Hardcore Pose : Footjob (Human)
-Hardcore Pose : Anal (Troglodyte)
-Cut-In : Footjob
-Cut-In : Thighjob
-Cut-In : Cum On Feet
-Cut-In : Tear Clothes
-Cut-In : Pussy Creampie Variant
-Cut-In : Ass Poke (Bonepicker)
-Cut-In : Tits/Abs Lick (Troglodyte)
-Cut-In : Asshole Lick (Troglodyte)
-Lewd Cards Batch 2 (Initiate stuff)
-Remade the tutorial
---Bug Fixes/Balance :
-Specified what enemies cannot have their Bodypart Preference changed
-Simply using cards no longer regenerates Willpower during encounters
-Differentiated between enemy combat telegraphs and other status effects more
-Stamina is now recovered after Masseuse Sidejob
-Stamina is now recovered when taking another Client during the Masseuse Sidejob
-Blowjob Cut-In not working in Cut-In Gallery
-Fixed unaligned pictures outside of combat
-Hovering enemy name now also displays the enemy info panel
-Fixed Unlocking CGs via losing to revived bosses not being possible.
-Fixed being able to brick defeat scenarios by moving before the movement lock triggers
-Returned usual interaction keyboard functions and completly disabled access to old RPGM menus
-Fixed being able to escape boss fights
-Fixed the additional enemy info menu showing the Bodypart Preference of enemy 1 as the preference of all enemies in the encounter
-Fixed equipped Accessories being sent to the void if a Tenet with less accessory slots is equipped
-Fixed Not being able to Clean Up at Swald Bar & Mios Hive camps
-Fixed *0.50% Element multiply being rounded down to *0%
-Fixed some misleading hints for the Massage sidejob
-Fixed Masseuse sidejob tip not resetting after leaving the job and coming back in
-Fixed Masseuse sidejob not resetting after a Happy Ending
-Fixed Masseuse Undress & Blue Orb Cut-Ins not unlocking in the gallery after getting them
-Fixed Masseuse Happy Ending offer when high partner count not going counting as accepted when accepted
-Fixed Massage options 4 and 5 being switched around
-Fixed cards with multiple hits discarding multiple cards to the right of them
-Fixed Coom Cut-Ins not clearing up until another Cut-In comes in
-Fixed Massage Sidejob : Breather now only appears when Stamina is less or equal to 50%
-Fixed Sidestep & Energy Reserves using the same Card art
-Fixed various bugs making Accessories/Stats not update properly upon changes
-Fixed CGs outside of Gallery, be it a win or loss, not updating last/first/virginity Encounter details.
-Other small bug fixes I forgor.
Files
Get Saria Reclaimed
Saria Reclaimed
Status | On hold |
Author | Velminth |
Genre | Role Playing, Card Game, Visual Novel |
Tags | 2D, Adult, Deck Building, Erotic, Fantasy, Hentai, NSFW, Singleplayer |
Languages | English |
More posts
- 0.17Jan 31, 2024
- 0.16Dec 22, 2023
- 0.15.2 OogaBoobaHotfixAug 31, 2023
- 0.15.1 Turbohot FixAug 31, 2023
- 0.14.2 - HotfixJul 28, 2023
- 0.14.1 - HotfixJul 28, 2023
- 0.14 ChangelogJul 27, 2023
- 0.13 - ChangelogApr 30, 2023
- 0.12.1 - HotfixMar 30, 2023
Comments
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Hello. Congratulations on the changes in the new version. Since I had not played since version 1.3, I have now tried the new deckbuilding combat mode. And I wanted to take the opportunity to leave some comments, saying in advance that I take into account that there may still be balance changes.
First of all, regarding bugs:
- With version 1.5.2 it still happens that an accessory disappears when changing costumes with fewer slots, although I don't know if it is related with a specific one.
- I have also found a bug with an overlaid image in the defeat scene in the bee hive area.
- In the Raising Ribs Valley area it sometimes happens that the action icon (space) appears on the tree after the bridge, and Saria appears on the door just below it.
- In Mios Hive, after losing for the first time to Doomglider and respawning at the rest point I was able to get through it without starting the fight. In successive fights (after resting), after the defeat scene with the tentacle, as soon as I ascended the rope the fight with Doomglider would happen again.
On the other hand, regarding the new suit system, my opinion is that by making some better than others (mainly due to greater stamina) and being able to obtain them relatively quickly, it happens that some are barely used. And I think it's a shame because I love the art and the idea of passive effects. In this sense, I think that one option may be to use a format similar to that of Team Fortress 2 with equipment. That is, one weapon offers advantages and disadvantages, but is not inherently better than another.
Also in this sense, right now I would say that card draw and initiative are the strongest factors by far, so accessories and suit effects that affect them also offer the greatest advantage. The attack type multiplier also seems a little unbalanced to me, possibly a flat bonus is preferable.
Taking ideas from Hearthstone, I can think of possible effects to use such as cards of a certain type having a benefit with a certain suit or accessory, the first card of a turn spending less initiative, attacks of a certain type doing more damage but consume stamina...
Anyway, I'm sorry for the tirade and the bad english. Cheers.
Another two bugs I forgot: the suit you get from the dead girl's body in Mios Hive doesn't have icon or name. Crests can't be changed or unequipped after swapping suits, but don't know which ones.
bro was active
Yalla